zaterdag 25 januari 2014

OpenGL NVidia black window

A very strange bug I discovered in the NVidia OpenGL driver. A program of mine run fine with AMD, but with NVidia it showed a black screen.

OpenGL program's must bind a VertexArray in NVidia.
So, in the initialization do:

GLuint meuk;

glGenVertexArrays(1,&meuk);
glBindVertexArray(meuk);
glBindVertexArray(0);

In every RenderScene, do:
glBindVertexArray(meuk);

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