Mix_Music *music = NULL;
For MP3:
Mix_Init(MIX_INIT_MP3);
Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 640);
Mix_Music *music = Mix_LoadMUS("c:\\assembly\\Tennisballen\\x64\\Debug\\test.mp3");
Mix_PlayMusic(music, 1);
or for XM:
Mix_Init(MIX_INIT_MOD);
Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 640);
Mix_Music *music = Mix_LoadMUS("c:\\assembly\\Tennisballen\\x64\\Debug\\tip - kool.xm");
Mix_PlayMusic(music, 1);
To End the music:
Mix_FreeMusic(music);
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